There's also a sound test for the game you're in, if you're into that sort of thing.įinally, game options. I have both music and sound effects for the menu set to 6, for reference. Since I'm on sound, IMO the default for the pause menu is waaay too high, because it is much louder than the game is by default. Sound settings provides some preset equalizer setings, as well as some reverb settings. I find that in handheld or otherwise sideways modes, the game area is borderline too small to see at times, but I understand that as a limitation of the screen. I eventually kinda gave up and set all of the graphics settings back to default for most games. Unfortunately, the backgrounds do not scale with the game window, and things can get ugly as a result. You can also configure the background image and whether or not the controls are shown onscreen. There's also an option for those sweet sweet fake scanlines. You can choose the zoom, aspect ratio, and other size settings. The display settings cover all sorts of things. To me, that reduces the value of the rotation feature. I think this is really neat and helpful for some games, but the Switch won't stand on its own like that, requiring an external prop or stand. You can actually have the game render sideways and set the Switch up portrait style. One of the really neat, but honestly kinda flawed options is screen rotation. If you have a save, you can choose to load it when you start the game, which is convenient. While workable, I'd have really liked 4 or 5 slots per game. Also available is a save system, which is pretty primitive - one save per game. Here you can do the basics like restart or choose a different game. Like I said, it's just a nit because I can adjust to me preference. Would have been better to have mapped all of the buttons to shoot by default. Also, Dig Dug only has one button mapped to shoot, which I felt was pointless when there was only one button. Most games tend to use A/B, while I think it more comfortable to use Y/B. One of my bigger nits is that the default controls feel badly chosen. You can map every single face button the way want to, and also set the analog stick deadzone. How to Play should be pretty self explanatory.Ĭontrols should be, too. There are 3 tabs - Options, Controls, and How to Play There have been 7 likes from 8 votes on this game.If you press R at the menu screen, or at any time in gameplay proper, you can access the game menu. The game repeats the cycle until the player can no longer protect the ship. After defeating a swarm of alien, the group will then be replaced by another batch with even more aggressive ships and tougher hulls. A group of aliens, in a convenient array, will slowly descend downward, and the player's goal is to shoot down all alien lifeforms before they get to touch the bottom of the screen where the player's ship is located. The player takes control of a space ship found at the bottom of the screen. ![]() Gameplay-wise, Galaxian is relatively simple. However, Galaxian was developed and released earlier and has fewer features than its more popular brother, which is the game's successful sequel. The game was released back-to-back with the more popular Galaga. ![]() Galaxian is a classic retro-shooter video game that was developed and published by Namco, and was released back in 1979 for the Nintendo Entertainment System (NES). How long will you be able to delay your inevitable defeat against the endless swarm of alien invaders? Good luck and have fun trying to win the highest score. Shoot down the invading aliens with your hi-tech space ship in this old-school arcade. ![]() Go retro tonight and play the classic arcade shooter Galaxian all night long.
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